Like usual, you should likely read the previous guides I have written, as each one helps in different areas.
Link to AoM - Guide to Winning
viewtopic.php?f=13&t=175
Link to ToV - Guide to Winning
viewtopic.php?f=13&t=57
Okay, onto KA!
First thing first. Go do the adventure signature quest line on every single one of your toons you plan on using. No really, go do it now. You may as well stop reading because nothing else matters at all at this stage. Right now, the greenmist weapon you get from this quest is EXTREMELY powerful. So far it's looking to be the best option until Epic 2.0's (it's still pretty early, but the proc is that good).
Once you are done the sig line, make sure you complete 30 quests in Obulus Frontier AND complete the ToT sig line quest. It gives you a secondary with 20 resolve and a great DPS proc. Again.... until this is done, there's no reason to continue on.
I HIGHLY recommend reading about Ogre Quest Helper --> viewtopic.php?f=13&t=333
It will greatly help with questing.
When you finish the quest sig line, you also get access to Ascension classes.
To level ascension, you need to hail an NPC every, single, day. And if you want to level every single ascension class (4 of them) to max level (10), you need to do this every day for A YEAR!
As you can imagine, this needed a script.
https://wiki.ogregaming.com/eq2/index.p ... nDailyTask
AA Spec: Prestige
Right side.
I know, you're thinking.. but for what class?
Unless you have a very very specific reason for going left side spec'd, go right side. Because of the potency->CB conversion of right side, you will gain about 1k crit bonus. This is going to be way more damage than anything on the left side.
Now... There are some classes who will be stubborn about this, including me. Just remember, 1k cb is going to add massive amounts to everything. Your DPS will be higher, your wards will be for more.
Guardian - Left side spec is AMAZING for defense. I still haven't changed over but I likely should.
Defiler - If you're a DPS defiler (hahaha) then right side may be okay. But I'll likely just change to right side and deal with missing wraith wall for now
Resolve:
Each zone has a resolve value. If you are under this value, you lose 1% outgoing damage per 1 point you are under. For example if you are 50 points under the resolve value, you will do 50% damage. You also take the same amount of extra damage, but that doesn't seem to matter nearly as much as having your outgoing damage destroyed.
I recommend getting your resolve to the value of the zone you are working on. This is priority #1.
Combat Mitigation
Mobs now have Combat Mitigation. Basically a new stat that reduces all incoming damage from all sources. Combat Mitigation debuffs were added to almost every debuff in the game. So you debuffing should be extremely important. I say should, because I have not done any testing at all to ensure it's working properly and/or doing much.
It's too early yet for me to really have an opinion on gear, other than to say MAKE SURE YOU HAVE ENOUGH RESOLVE.
I have only run 1 heroic instance once, so I don't really have any comments on heroic zones yet either. I'll add more to this as I play more in the expansion.