Zone Requirements: 525 Crit Chance
First Named: Deviator Yothsra
Loc: 1 65 -2 (follow the obvious path down the stairs) - http://puu.sh/5ru2D/96b3a9b4ef.jpg
Drops: Cloaks
Setup: Group cs-dft with tank free.
Strat: This is why I shouldn't come up with strats myself. The named has a few abilities, first being a large knock up, doesn't seem to do much damage, but annoying. Second is "Transform" first round she turns into a beetle (you can tell which is the named because the named star stays on the target frame), and brings other beetle adds along with, they have pretty big ae auto, so I keep the group jousted out while these are up. the beetle adds have a 90% chance to negate all damage while within proximity to the named, so heres the dirty part. Target an add, and just run back and forth between your group, the one you are targeted should get snared/rooted/stunned due to being the target of your groups dps, and will be left standing alone. once one is isolated, keep moving to keep the named away so you can kill it much faster. Round 2 of Transform is spiders, same principle, but they seem to have less health, at around 20%, the named will summon generic snake adds, you can ignore them to finish the encounter.
Second Named: Nemesis Duo
Loc: 80 64 35 (follow along the path) - http://puu.sh/5rv6A/d31acce490.jpg
Drops: Helmets
Setup: cs-dft the group near http://puu.sh/5ruTw/0e9aa3b7b6.jpg , make 2 mcp buttons. http://puu.sh/5ruOl/d6ad34f551.jpg and http://puu.sh/5ruSo/38207fe191.jpg
Strat: Arcanox summons black portals on top of a group member, when that happens, press the alternate mcp button to move between areas. Elementox casts an ability "Relocate" which will port a character somewhere a few meters away from current position (not sure if it casts on target, or a random group member) Tank should be inside the openings of the statue on either side. Once Arcanox is dead, just burn Elementox.
Third Named: Ziskaya
Loc: -118 -26 53 (just follow the path~) - http://puu.sh/5rvuJ/4a1ccf093e.jpg
Drops: Charms
Setup: cs-dft toons in one corner, park tank against other side. http://puu.sh/5rvqU/8c92091e62.jpg
Strat: Pull and burn, on first Eruption cast from named, bladedance and continue burn. Assuming 2.8+m dps you can kill the named before anything goes horribly wrong regarding adds. I will work on a low dps option soon.
Fourth Named: The Guardian Icon
Loc: -15 -150 21 (pretending to be a statue) -
Drops: Helmets
Setup: None
Strat: Pull anywhere in room, kill the adds (a Chamber Sentry) as they come else they will eventually turn into a big bad.
Fifth Named: The Chamber Warden
Loc: -2 -223 3 (center of room) - http://puu.sh/5rwyi/7bd8a93274.jpg
Drops: Bow, Rare drop is a very nice tank earring. (add link)
Setup: Disable move behind and move into melee range in uplink, Bard/Chanter OFollow MainDPS at 2 meters, Healer2 OFollows Healer1 at 2 meters, and Healer1 OFollows tank at 20 meters, Tank stands in center, MainDPS is MA.
Strat: I am sure there is an easier way to do this fight, but this is how I am currently doing it. Pre pull; use a DP on tank and become the sacrifice. once you have established initial aggro, hit f1 on tank, only target named to regain if you somehow lose it. As each icon becomes attackable, move your healer stack to the corner the add is coming from, then once positioned, move the dps dps stack into the room to engage the mob. example; http://puu.sh/5rwRG/3dc6de3a02.jpg Once all four Icons are dead, open your console and relay all ogre to reload the bot and unfuck the previous fuckery. Proceed to burn the named and get loot.