Epic 2.0 Prerequisites/Factions

free(?!) clues!

Epic 2.0 Prerequisites/Factions

Postby LittleOgress » 05 Jan 2017, 20:50

I have taken the time to compile all known prerequisites and factions and will continue to update this as new information becomes available. Not much has a crossover, but the parts that do will be very nice to knock out together! I plan to keep this updated as new information rolls out!

All classes must complete either the FP or Qeynos Timeline AND the 7 Archtype Quests.

ToT Timeline:
Zou'Lidelas (Thalumbra Questline until Aleesia) - 50k (Mages)
Shield of Maldura - 50k (Fighters)

Alter of Malice:
Pygmy Language – about half to 2/3 of the AoM timeline (Fighters)
AoM Timeline (Scouts) (Mages)

Tears of Veeshan:
Putting the Rage in Ragefire - Which requires most of the ToV Sigline! (Fighters)
ToV Sig Line (Mages)
ToV Sig Line - To Reaching Fraka(Scouts)
ToV Sig Line - through Falling Tears(Priests)
High Keep: The Bloodless Incursion Timeline (Scouts)

Sentinel’s Fate:
Bastion of the Tranquil – requires most of SF Timeline before repeatable becomes available - 50k (Mages)
Disciples of the Circling Stoneburnt Highland Panda Faction 50k (Priests)
HQ: A Source of Malediction (Priests)

Moors of Ykesha
Guktan Guard - 20k (Priests)
The White Dragonscale Cloak (Priests)

Destiny of Velious:
Othmir questline in Great Divide (Mages) (Priests) (Scouts)
Cobalt Scar Othmir quests. (Mages) (Priests)
Cobalt Scar timeline through Osh:High Tide and Nika: A Solemn Request (Scouts)
Othmir - 50k (Priests)

Rise of Kunark:
The Order of Rime - 50k (Scouts)
Sel'Nok Brigade - 40k (Fighters)
Legion of Danak - 40k (Fighters)
Clan Skelkross - 40k (Fighters)
Fens of Nathsar Timeline - Through Kurns x2 Access (Scouts)
Jarsath Wastes Timeline - Worker Sledgemallet (Fighters)

Echoes Of Faydwer:
Symbol in the Flesh HQ (Fighters)
Dark Mail Gauntlets HQ Timeline (Scouts)
The Circle of the Unseen Hand - 50k (Scouts)
Sig Q:Koada'dal Magi's Craft (Mages)

Fallen Dynasty:
A Vision of the Future (Priests)
Fallen Dynasty Timeline - 4th floor access (Scouts)
Fallen Dynasty Timeline - Entire (Priests)

Desert of Flames:
Words of Air : Djinn Language (Mages)

Shattered Lands:
HQ: Strange Black Rock (Mages)
HQ: Eye for Power (Mages)
Thulian Language (Priests)
Voices from Beyond - Shadowman language (Mages)
Last edited by LittleOgress on 22 Jan 2017, 21:12, edited 16 times in total.
LittleOgress
 
Posts: 13
Joined: 18 Nov 2016, 12:02

Re: Epic 2.0 Prerequisites/Factions

Postby Quigly4000 » 05 Jan 2017, 21:20

Thought I saw somewhere Kander saying each epic 2.0 quest would require maxing two factions. So far no factions discovered for fighters though -- hopefully they find those soon so I can start working on them :)

EDIT: yeah here it was -- from post in the mage epic thread on eq2wire - https://forums.eq2wire.com/threads/mage ... st-2323720

Kander-Today at 6:09 PM
So getting lots of questions on this. Each epic is 6 quests. 5 heroic. 1 mythical. Each archtypal quest should only require 2 factions for the entirety. For mages. I removed the timer from the faction quest that had the 18 hour timer and now you will be able to get the Sigil in an instance and the contested.
Quigly4000
 
Posts: 8
Joined: 18 Mar 2015, 09:07

Re: Epic 2.0 Prerequisites/Factions

Postby LittleOgress » 05 Jan 2017, 21:34

Yep they just havent been found yet :)
LittleOgress
 
Posts: 13
Joined: 18 Nov 2016, 12:02

Re: Epic 2.0 Prerequisites/Factions

Postby LittleOgress » 08 Jan 2017, 12:56

updated
LittleOgress
 
Posts: 13
Joined: 18 Nov 2016, 12:02

Re: Epic 2.0 Prerequisites/Factions

Postby Raudkoer » 11 Jan 2017, 06:13

Scouts need HKC HQ timeline for weapon,it unlocks after full ToV timeline,me thinks.
Fighters need 10 drops from ToV pillar mobs PLUS item from Ragefire (not shure,normal or X2 version....i think X2,as its dragon scale).It unlocks after one did full ToV timeline.
Fighters need full JW timeline (need 3 main factions at 50k,to get JW hammer,its vital part of epic 2.0 for fighters,as hammer will proc you into specail Forge of Ages instance,if eliglible).Pillar also pop in SS,even maybe ST and so on places,as i killed Ragefire X2 in past in one of SS zones.Also now it seems,pillar pops even in some agnostics!
Raudkoer
 
Posts: 48
Joined: 06 Dec 2013, 13:10

Re: Epic 2.0 Prerequisites/Factions

Postby Kannkor » 11 Jan 2017, 13:16

Raudkoer wrote:Scouts need HKC HQ timeline for weapon,it unlocks after full ToV timeline,me thinks.
Fighters need 10 drops from ToV pillar mobs PLUS item from Ragefire (not shure,normal or X2 version....i think X2,as its dragon scale).It unlocks after one did full ToV timeline.
Fighters need full JW timeline (need 3 main factions at 50k,to get JW hammer,its vital part of epic 2.0 for fighters,as hammer will proc you into specail Forge of Ages instance,if eliglible).Pillar also pop in SS,even maybe ST and so on places,as i killed Ragefire X2 in past in one of SS zones.Also now it seems,pillar pops even in some agnostics!

This thread is for prereqs and factions. Not for walkthroughs on various parts of epics.
Also please double check your information prior to posting it. We don't want incorrect information.
Fighters need 40k faction, not 50k.
They don't need to do the ToV timeline to do pillars, they just need someone else to spawn the pillar.
Kannkor
 
Posts: 361
Joined: 06 Nov 2013, 11:49

Re: Epic 2.0 Prerequisites/Factions

Postby LittleOgress » 18 Jan 2017, 05:18

Updated
LittleOgress
 
Posts: 13
Joined: 18 Nov 2016, 12:02

Re: Epic 2.0 Prerequisites/Factions

Postby LittleOgress » 22 Jan 2017, 15:18

Added in the 2 new mage requirements!
LittleOgress
 
Posts: 13
Joined: 18 Nov 2016, 12:02

Re: Epic 2.0 Prerequisites/Factions

Postby LittleOgress » 22 Jan 2017, 21:12

Updated again
LittleOgress
 
Posts: 13
Joined: 18 Nov 2016, 12:02

Re: Epic 2.0 Prerequisites/Factions

Postby LittleOgress » 31 Jan 2017, 13:06

With discos happening I updated this thread again!
LittleOgress
 
Posts: 13
Joined: 18 Nov 2016, 12:02

Next

Return to Guides & Strats

Who is online

Users browsing this forum: No registered users and 6 guests

cron