Proving grounds disco!

Proving grounds disco!

Postby fireopal » 06 Sep 2017, 12:32

fireopal
 
Posts: 11
Joined: 23 Jan 2015, 14:03

Re: Proving grounds disco!

Postby Eyedea » 10 Sep 2017, 16:48

This made me chuckle...

Image
Eyedea
 
Posts: 62
Joined: 01 Dec 2013, 11:02

Re: Proving grounds disco!

Postby dduttonnc » 15 Sep 2017, 17:09

The ogre pg_ud can easily be patched to prevent detection

1) They aren't going by XXX coins earned per hour per day
2) They are looking repetition, the bot taking the SAME exact path every time
3) The same exact casting stacks
4) A GM actually may try to INVITE you while the bot is running

The bot could be patched to take 1-3 different routes
The cast stacks could be changed (I do this myself) but OgreBot overwrites my changes when I restart Eq2
Pathing: Well if you are somewhat nearby, you can pause the bot now and then and move off the "path" or just move a bit with the bot running
The invite... yes I saw this happen.. happened to me... I hit accept and a GM said "I was just checking to make sure you were there" .. Solution: have the bot BLAST an alarm if an invite is detected so you can accept or decline manually.. if you do nothing, they assume you are botting

I use splashtop desktop to stream my PC to my ipad.. so that way I can run the PG bot while being away from my pc and doing things like moving the bot off the "path" , chatting in guildchat, etc... As long as you are doing something, they have zero proof you are running a bot
dduttonnc
 
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