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Ogre Boat - Discussion thread

PostPosted: 04 Jan 2017, 15:36
by Kannkor
Discussion of Ogre Boat. For details about the script itself see the wiki page here: https://wiki.ogregaming.com/eq2/index.php/Ogre_Boat

As of the time of writing this, it is NOT released yet, but will be released with next Ogrebot patch (17.128). I will remove this message once it's patched.

Re: Ogre Boat - Discussion thread

PostPosted: 13 Jan 2017, 12:55
by GamerMac
Is anyone having an issue on the falling right before the final zip line. I would say 80-85% of the time my guys will fall at that spot..

Any suggestions?

Re: Ogre Boat - Discussion thread

PostPosted: 13 Jan 2017, 18:58
by litewave
think that has only happened twice to me. usually its getting some toons stuck on the barrel between the 2 doors at the start, or getting stuck against the ledge at end of first rope, rest i solved by clicking sprint (even with totem active) just after feeding the rat.

Re: Ogre Boat - Discussion thread

PostPosted: 14 Jan 2017, 13:16
by litewave
btw short toons have fewer problems, if moppet doll isnt making you small enough you may want to consider setting a alternative appearance and make body size smaller.

Re: Ogre Boat - Discussion thread

PostPosted: 14 Jan 2017, 16:30
by GamerMac
So I know what the issues is.. it is when they land from the first zipline.. they seem to want to take a couple steps and they run off the platform..

I also noticed your statement too.. I think the ascension buff gives you some a size increase, so I started turning that off.

Re: Ogre Boat - Discussion thread

PostPosted: 15 Jan 2017, 02:34
by Mara
First off awesome script

However I am having issues with one of my chars chain casting sabertooth totem till the entire stack is used and doing nothing else. Found it odd as all of my other chars had no issues starting the script. Kannkor directed me to icyfever however I never see them online, so I am posting in here in case anyone knows whats causing this behaviour. I thought it might be due to the buffs window so i left group so as to have less buffs in the maintained window (there were 4 total)

Re: Ogre Boat - Discussion thread

PostPosted: 15 Jan 2017, 12:22
by litewave
The only thing that comes to mind, did you perhaps filter out the buff the totem gives? i.e. it wouldnt see the buff and assume you still needed it.

Re: Ogre Boat - Discussion thread

PostPosted: 18 Jan 2017, 22:47
by Mara
litewave wrote:The only thing that comes to mind, did you perhaps filter out the buff the totem gives? i.e. it wouldnt see the buff and assume you still needed it.


No its there thanks anyway.

Its just odd lol - 5 chars work fine 1 doesnt :p

Re: Ogre Boat - Discussion thread

PostPosted: 23 Jan 2017, 07:09
by otistaylor
problem I have is with Healers. They stop to try to heal themselves which trows the entire script off. Inqy keeps trying to cast ministration when health drops. Works pretty good on most other toons though!

Re: Ogre Boat - Discussion thread

PostPosted: 23 Jan 2017, 07:24
by Mara
Disable your cast stack before starting the script its not as if you need to cast anything in there (or alternately disable cast stack heals)