Ogre Boat - Discussion thread

Ogre Boat - Discussion thread

Postby Kannkor » 04 Jan 2017, 15:36

Discussion of Ogre Boat. For details about the script itself see the wiki page here: https://wiki.ogregaming.com/eq2/index.php/Ogre_Boat

As of the time of writing this, it is NOT released yet, but will be released with next Ogrebot patch (17.128). I will remove this message once it's patched.
Kannkor
 
Posts: 349
Joined: 06 Nov 2013, 11:49

Re: Ogre Boat - Discussion thread

Postby GamerMac » 13 Jan 2017, 12:55

Is anyone having an issue on the falling right before the final zip line. I would say 80-85% of the time my guys will fall at that spot..

Any suggestions?
GamerMac
 
Posts: 19
Joined: 28 Mar 2016, 08:34

Re: Ogre Boat - Discussion thread

Postby litewave » 13 Jan 2017, 18:58

think that has only happened twice to me. usually its getting some toons stuck on the barrel between the 2 doors at the start, or getting stuck against the ledge at end of first rope, rest i solved by clicking sprint (even with totem active) just after feeding the rat.
litewave
 
Posts: 13
Joined: 24 Jun 2014, 10:12

Re: Ogre Boat - Discussion thread

Postby litewave » 14 Jan 2017, 13:16

btw short toons have fewer problems, if moppet doll isnt making you small enough you may want to consider setting a alternative appearance and make body size smaller.
litewave
 
Posts: 13
Joined: 24 Jun 2014, 10:12

Re: Ogre Boat - Discussion thread

Postby GamerMac » 14 Jan 2017, 16:30

So I know what the issues is.. it is when they land from the first zipline.. they seem to want to take a couple steps and they run off the platform..

I also noticed your statement too.. I think the ascension buff gives you some a size increase, so I started turning that off.
GamerMac
 
Posts: 19
Joined: 28 Mar 2016, 08:34

Re: Ogre Boat - Discussion thread

Postby Mara » 15 Jan 2017, 02:34

First off awesome script

However I am having issues with one of my chars chain casting sabertooth totem till the entire stack is used and doing nothing else. Found it odd as all of my other chars had no issues starting the script. Kannkor directed me to icyfever however I never see them online, so I am posting in here in case anyone knows whats causing this behaviour. I thought it might be due to the buffs window so i left group so as to have less buffs in the maintained window (there were 4 total)
Mara
 
Posts: 5
Joined: 19 Nov 2016, 10:28

Re: Ogre Boat - Discussion thread

Postby litewave » 15 Jan 2017, 12:22

The only thing that comes to mind, did you perhaps filter out the buff the totem gives? i.e. it wouldnt see the buff and assume you still needed it.
litewave
 
Posts: 13
Joined: 24 Jun 2014, 10:12

Re: Ogre Boat - Discussion thread

Postby Mara » 18 Jan 2017, 22:47

litewave wrote:The only thing that comes to mind, did you perhaps filter out the buff the totem gives? i.e. it wouldnt see the buff and assume you still needed it.


No its there thanks anyway.

Its just odd lol - 5 chars work fine 1 doesnt :p
Mara
 
Posts: 5
Joined: 19 Nov 2016, 10:28

Re: Ogre Boat - Discussion thread

Postby otistaylor » 23 Jan 2017, 07:09

problem I have is with Healers. They stop to try to heal themselves which trows the entire script off. Inqy keeps trying to cast ministration when health drops. Works pretty good on most other toons though!
otistaylor
 
Posts: 8
Joined: 17 Jul 2015, 08:56

Re: Ogre Boat - Discussion thread

Postby Mara » 23 Jan 2017, 07:24

Disable your cast stack before starting the script its not as if you need to cast anything in there (or alternately disable cast stack heals)
Mara
 
Posts: 5
Joined: 19 Nov 2016, 10:28

Next

Return to General Discussion

Who is online

Users browsing this forum: No registered users and 7 guests

cron