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set up for doof

PostPosted: 23 Jun 2015, 00:35
by scroticus
i'm not sure if i have something jacked up, but here goes:

In the event heroic version the only thing i care about is the camp spot and the joust, i kill doof and everything else before the curse cures event matter....in the challenge however, different story. I still have to cure the curses manually. the patch notes indicate that ogre handles the curse cures....am i missing something here?

Re: set up for doof

PostPosted: 23 Jun 2015, 01:29
by Kannkor
scroticus wrote:i'm not sure if i have something jacked up, but here goes:

In the event heroic version the only thing i care about is the camp spot and the joust, i kill doof and everything else before the curse cures event matter....in the challenge however, different story. I still have to cure the curses manually. the patch notes indicate that ogre handles the curse cures....am i missing something here?


Are you having an actual problem? While I haven't done CEH in a while, I haven't had anyone complain about it. If the strat in-game changed, then it is possible how Ogre handles it needs to be changed, but I'd need more info about what problem you're actually having.

Re: set up for doof

PostPosted: 23 Jun 2015, 01:41
by scroticus
From reading the patch notes my understand is that ogre is supposed to handle the cures. I've never seen my healers even attempt to cure the curses. Are they supposed to try and cure it, or am i supposed to handle that myself?

Re: set up for doof

PostPosted: 23 Jun 2015, 01:51
by Kannkor
scroticus wrote:From reading the patch notes my understand is that ogre is supposed to handle the cures. I've never seen my healers even attempt to cure the curses. Are they supposed to try and cure it, or am i supposed to handle that myself?


You do not need to do anything with the curse at all. Let Ogre handle it "behind the scenes".

If you are dying, or having an issue let me know. I don't really want to explain what Ogre is doing for personal reasons.. :)

Re: set up for doof

PostPosted: 23 Jun 2015, 01:55
by scroticus
Kannkor wrote:
scroticus wrote:From reading the patch notes my understand is that ogre is supposed to handle the cures. I've never seen my healers even attempt to cure the curses. Are they supposed to try and cure it, or am i supposed to handle that myself?


You do not need to do anything with the curse at all. Let Ogre handle it "behind the scenes".

If you are dying, or having an issue let me know. I don't really want to explain what Ogre is doing for personal reasons.. :)



understood

the curse eventually leads to the shredding of my crew, assuming I let it sit (that is let ogre handle it).

Re: set up for doof

PostPosted: 23 Jun 2015, 01:59
by Kannkor
scroticus wrote:
Kannkor wrote:
scroticus wrote:From reading the patch notes my understand is that ogre is supposed to handle the cures. I've never seen my healers even attempt to cure the curses. Are they supposed to try and cure it, or am i supposed to handle that myself?


You do not need to do anything with the curse at all. Let Ogre handle it "behind the scenes".

If you are dying, or having an issue let me know. I don't really want to explain what Ogre is doing for personal reasons.. :)



understood

the curse eventually leads to the shredding of my crew, assuming I let it sit (that is let ogre handle it).


What are you actually dying from? The first person. I'm pretty sure if someone dies with the curse on, it's probably game over.

It is possible they changed the fight so what I'm doing isn't working.. but I'd expect more people to have issues...

Re: set up for doof

PostPosted: 23 Jun 2015, 03:34
by scroticus
will report back when i figure out what it is. only thing i've been able to tell, is that the longer the curse stays on the more damage my weaker (re mitigation/hp) toons seem to soak up.