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Feature request / suggestion - stoneskins

PostPosted: 15 Jun 2014, 07:11
by sampton
Not sure how easy or hard this would be to implement so only a suggestion, but would it be possible to not cast stoneskins while a stoneskin is already running?

Re: Feature request / suggestion - stoneskins

PostPosted: 16 Jun 2014, 00:04
by Kannkor
sampton wrote:Not sure how easy or hard this would be to implement so only a suggestion, but would it be possible to not cast stoneskins while a stoneskin is already running?


Unlikely.

Generally speaking, if you want that type of precision on temps, you should probably cast them manually.

I've thought about building a tab where you could exclude things from the caststack if ____ is already on, but so far the effort in doing it just hasn't been worth it. I definitely will never hardcode something like this, because people would want it for every class for some buffs and others not, and they would need to be entered in each one manually. So, it's all or nothing.

Re: Feature request / suggestion - stoneskins

PostPosted: 16 Jun 2014, 08:08
by sampton
No probs, was just an idea :)