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[GU68] Conjuror

PostPosted: 22 Dec 2013, 15:52
by Kleever
Same story as other scripts. force named off to keep timers ready for named fights..

Re: [GU68] Conjuror

PostPosted: 22 Dec 2013, 18:01
by Kleever
Forgot to set Winds of Velious to ignore duration before posting, just FYI for anyone that downloads. May want to set that.

Re: [GU68] Conjuror

PostPosted: 28 Dec 2013, 10:52
by Kleever
I just realized that I had a few abilities missed in my script. Here is an updated, should put out better DPS on non-named fights now. AA tree did not change.

Re: [GU68] Conjuror

PostPosted: 21 Feb 2014, 08:10
by jgarza00
Kleever wrote:Forgot to set Winds of Velious to ignore duration before posting, just FYI for anyone that downloads. May want to set that.


Will not make a difference. Winds of Velious' recast timer doesn't start ticking until after it expires so don't worry about it. :)

JGarza00

PS - However, if KannkorBear wants to make an option for it to be toggled off when applied, for those of use who might prefer just burst damage, that would be amazing! Would work great for short fights but I honestly haven't tested full duration vs burst damage of this spell since DoV TBH. ;P

Re: [GU68] Conjuror

PostPosted: 27 Mar 2014, 12:21
by Raster
Hey JGarza have you converted this to a v17 profile yet? I think I have most of this changed over but am not really happy with the results on a training dummy and think I am losing some in the conversion.

Thanks!

Raster

Re: [GU68] Conjuror

PostPosted: 27 Mar 2014, 20:29
by jgarza00
Raster wrote:Hey JGarza have you converted this to a v17 profile yet?


Hi, Raster!

I have let other things get my attention but tonight I will hit the Conjuror again. I apologize for the delayed response and I hope I can improve what I currently have for v17. Currently, he averages 2.5m, but can spike to 7m on big encounters (4+ mobs) and only IF the rotation gets lucky with Roaring Flames, Communion, Theurgist's Detonation, and Shockwave aligning with Time Warp, Elemental Vestments, and Elemental Toxicity. It happens often in big encounters but not in smaller ones. I will look to see if I can adjust anything further to get more alignments. Sadly, so much relies on Time Warp for the way I set my Profile. I honestly have not tried anyone else's since I have been quite happy with mine. I should probably get some different opinions.

My Conjuror uses the Pot/CB/SDC cloak and belt, Rune: Power in all slots, whites: Int, Magical Skill, Raw Power, Swift Casting in all applicable slots except for ears with Critical Chance (sadly). Best geared mage I have hands down. Also, friend and I are still testing which damage procs are giving him best results (i.e., AE DoTs, Nukes, AoE Nukes, etc...). Since the damage from items is static I have not thought about "types" of damage procs (i.e., noxious, slashing, elemental, etc...). War Runes: Harrowed Madness (until Sublime Viscousness) Focused Destruction (until Relentless Conviction), Overbearing Onslaught (until Truespirit's Legacy), Winds of Obol, and Bolstered Attributes. He's at 45,869 ability modifier and 539.8% potency standing still. All casting speeds are max.

jgarza00

Re: [GU68] Conjuror

PostPosted: 28 Mar 2014, 02:22
by jgarza00
My current Profile, linked below.

viewtopic.php?f=5&t=97

jgarza00