[TOV] Making the Vigor charm work
Posted: 10 Oct 2014, 15:41
This walkthrough will work for ANY item that gives a buff, but I'm going to use the Eye as an example.
The item I'm referring too is "Ahrmatal's Scorching Eye".
Items have very limited information about them available. So we have to do a bit of extra work to make it work.
If you just tried to add it to your caststack, you will probably have noticed, it just spam casts over and over. That's because it doesn't see a buff called "Ahrmatal's Scorching Eye".
We need to tell Ogrebot that the item "Ahrmatal's Scorching Eye" gives the effect of "Vigor".
Edit the file:
innerspace/scripts/EQ2OgreBot/ItemInformation/Item_Effect_Pairs.xml
There are a few examples in there already. To be clear, you're adding the item name, followed by the effect name. For the eye, our entry will look like this:
<Setting Name="Ahrmatal's Scorching Eye">Vigor</Setting>
Save the file.
Reload Ogrebot.
Now you can add the item to your caststack as a buff.
The item I'm referring too is "Ahrmatal's Scorching Eye".
Items have very limited information about them available. So we have to do a bit of extra work to make it work.
If you just tried to add it to your caststack, you will probably have noticed, it just spam casts over and over. That's because it doesn't see a buff called "Ahrmatal's Scorching Eye".
We need to tell Ogrebot that the item "Ahrmatal's Scorching Eye" gives the effect of "Vigor".
Edit the file:
innerspace/scripts/EQ2OgreBot/ItemInformation/Item_Effect_Pairs.xml
There are a few examples in there already. To be clear, you're adding the item name, followed by the effect name. For the eye, our entry will look like this:
<Setting Name="Ahrmatal's Scorching Eye">Vigor</Setting>
Save the file.
Reload Ogrebot.
Now you can add the item to your caststack as a buff.