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[TOV] Making the Vigor charm work

PostPosted: 10 Oct 2014, 15:41
by Kannkor
This walkthrough will work for ANY item that gives a buff, but I'm going to use the Eye as an example.

The item I'm referring too is "Ahrmatal's Scorching Eye".

Items have very limited information about them available. So we have to do a bit of extra work to make it work.

If you just tried to add it to your caststack, you will probably have noticed, it just spam casts over and over. That's because it doesn't see a buff called "Ahrmatal's Scorching Eye".

We need to tell Ogrebot that the item "Ahrmatal's Scorching Eye" gives the effect of "Vigor".

Edit the file:
innerspace/scripts/EQ2OgreBot/ItemInformation/Item_Effect_Pairs.xml
There are a few examples in there already. To be clear, you're adding the item name, followed by the effect name. For the eye, our entry will look like this:
<Setting Name="Ahrmatal's Scorching Eye">Vigor</Setting>

Save the file.
Reload Ogrebot.
Now you can add the item to your caststack as a buff.

Re: [TOV] Making the Vigor charm work

PostPosted: 08 Mar 2015, 16:42
by Kannkor
To add, the item name, and the effect must be exact matches. For example, say you had a Vigor II charm, it would look like this:
Code: Select all
<Setting Name="Vigorous Geode of Igneous Diversity">Vigor II</Setting>


While I'm at it.. here are a few others you may find useful..
Code: Select all
   <Setting Name="Urn of Offering">Conservative Rate of Fire</Setting>
   <Setting Name="Coercer's Banner of War">Psychic Link</Setting>
   <Setting Name="Ahrmatal's Scorching Eye">Vigor</Setting>
   <Setting Name="Vigorous Geode of Igneous Diversity">Vigor II</Setting>
   <Setting Name="Sigil of the War Prince">Warring Protector</Setting>
   <Setting Name="Stone of Benediction">Planar Benediction</Setting>
   <Setting Name="Sharlok Totem of Diseased Blessings">Bertoxxulous' Blessing III</Setting>
       <Setting Name="Ooze-Covered Spiderling">Vigor</Setting>

Re: [TOV] Making the Vigor charm work

PostPosted: 03 Sep 2015, 10:17
by blammo
Kannkor wrote:While I'm at it.. here are a few others you may find useful.....


Those all worked great, thank you!

Might not be a bad idea to update the source file so we all get these..

Re: [TOV] Making the Vigor charm work

PostPosted: 03 Sep 2015, 10:36
by Kannkor
blammo wrote:
Kannkor wrote:While I'm at it.. here are a few others you may find useful.....


Those all worked great, thank you!

Might not be a bad idea to update the source file so we all get these..



I can't without overwriting changes people have made to their own. I can update the default, so if you were to delete the file, it would patch a new fresh file.

I have updated the file on the patcher, and added them as a reference to my post above.

Re: [TOV] Making the Vigor charm work

PostPosted: 30 Nov 2015, 12:54
by sodaPoP
ToT Vigor Charms
Code: Select all
<Setting Name="Chitinous Antenna of Xoth">Vigor</Setting>
<Setting Name="Ooze-Covered Spiderling">Vigor</Setting>
<Setting Name="Barkgut King Tooth">Vigor</Setting>

Re: [TOV] Making the Vigor charm work

PostPosted: 19 Nov 2016, 10:33
by Mara
Will this work for scrolls of prowess and the buff they give too, or totems potions and poisons?