Script: Call of the Tinkerer for rogue groupmembers
Posted: 26 May 2014, 21:38
I use this when I have chars stuck or just not where they should be, name it whatever you want and add it to mcp with a RelayRunScript.
It's not checking if you have a tinker call or if it's ready because I just know these things. If you don't, maybe you need to modify it.
- Code: Select all
function main()
{
if ${Actor[${Me.Group[1]}].Distance} >=10
{
Actor[${Me.Group[1]}]:DoTarget
wait 5
Me.Inventory[ExactName,Call of the Tinkerer]:Use
}
}
It's not checking if you have a tinker call or if it's ready because I just know these things. If you don't, maybe you need to modify it.