Script: Call of the Tinkerer for rogue groupmembers

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Script: Call of the Tinkerer for rogue groupmembers

Postby pz » 26 May 2014, 21:38

I use this when I have chars stuck or just not where they should be, name it whatever you want and add it to mcp with a RelayRunScript.

Code: Select all
function main()
{
   if ${Actor[${Me.Group[1]}].Distance} >=10
   {
      Actor[${Me.Group[1]}]:DoTarget
      wait 5
      Me.Inventory[ExactName,Call of the Tinkerer]:Use
   }
}


It's not checking if you have a tinker call or if it's ready because I just know these things. If you don't, maybe you need to modify it.
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pz
 
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Joined: 06 Nov 2013, 12:04

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