Now that ascension embargo and combos is working awesome, I thought it was time to update my Ascension in my caststacks. I figured I would add what/how/why I was doing what I was doing, so people could do the same for their group (or use it and do whatever works best for them).
I run 2 groups, but both groups are made up of the same ascension classes.
1x Elementalist
1x Thaumaturgist
2x Geomancer
2x Etherealist
The duplicate Geo/Ethe are both priests. This is done so if I need to tell my priests to NOT cast ascension (hard healing fight, super important cure fight etc), they can and not effect my ascension combos. In this case, my priests will just re-combo (combo off a combo) if enabled.
Because of this, Geo and Eth (non-priests) will ALWAYS do the starters, so the priests can re-combo.
Some considerations..
Who do I want to combo the spell? Generally my main DPS, but I'm not sure how important this actually is.
I think the REUSE of the ability could be the most important part here. For short fights when you have all your ascension up, it doesn't matter, but any fight that lasts longer than 2-3 minutes when ascension start coming off cool down, means this may be very important.
Take for example: Ascension1 and Ascension2 combo. If I cast them in that order, Ascension1, then Ascension2 combos, if Ascension 1's reuse time is 2 minutes, but Ascension 2's reuse is 2 minutes 30 seconds, it won't combo again. If we change it around, and cast Ascension2 first, Ascension1 will combo. Then when Ascension 2 is back up, Ascension 1 will already be back up, and we can combo again.
Does comboing an ability do something "special" we care about? Or are they all just additional damage?
Okay... here goes on compiling the data.
Ability name (Ascension Class) - Reuse timer in seconds
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This is going to be a special circumstance we can talk about later, because Focused Blast resets levinbolt.
Levinbolt (Eth) - 120
Granite Protector (Geo) - 288
Etherflash (Eth) - 168
Virulent Outbreak (Tha) - 120
Ethershadow Assassin (Eth) - 156
Brittle Armor (Ele) - 128
Implosion (Eth) - 204
Terrestrial Coffin (Geo) - 132
Cascading Force (Eth) - 144
Revocation of Life (Tha) - 288
Glacial Freeze (Ele) - 204
Septic Strike (Tha) - 120
Stone Hammer (Geo) - 120
Blood Contract (Tha) - 156
Telluric Rending (Geo) - 156
Tainted Mutation (Tha) - 240 (Reminder: If this goes into the caststack, you'll need to add [ID])
Erosion (Geo) - 216
Wildfire (Ele) - 120
Ethermancy (Eth) - 288
Scorched Earth (Ele) - 156
Elemental Amalgamation (Ele) - 204
Mudslide (Geo) - 144
Withering (Tha) - 132
Frozen Heavens (Ele) - 204
Domain of Earth (Geo) - 124
Dessication (Tha) - 204
Bloatfly (Tha) - 176
Fiery Incineration (Ele) - 204
I think I'm going to use the REUSE approach above all else. This means the ability with the HIGHER reuse will be the starter, and the ability with the LOWER reuse will be the combo. If there's any special cases, I'll make note of them, so here goes:
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In this scenario, I'm not willing to give up 2x Levinbolt, just to combo Granite protector. Focused Blast is also 160s. So maybe the best approach, is to have Focused blast in the caststack, with Levinbolt as a PRECAST and as a POSTCAST. Then we can just let Granite Protector combo off it, when ever it's available.
Levinbolt (Eth) - 150
Granite Protector (Geo) - 288
Starter: Etherflash (Eth) - 168
Combo: Virulent Outbreak (Tha) - 120
Re-Combo: Etherflash (Eth) - 168
Starter: Ethershadow Assassin (Eth) - 156
Combo: Brittle Armor (Ele) - 128
Re-Combo: Ethershadow Assassin (Eth) - 156
Starter: Implosion (Eth) - 204
Combo: Terrestrial Coffin (Geo) - 132
Re-Combo: Implosion (Eth) - 204
I really don't like the idea of CF sitting on cd for it's entire duration. I'm thinking we change this one up.
Starter: Cascading Force (Eth) - 144
Combo (every other one) Revocation of Life (Tha) - 288
Re-Combo (every other one): Cascading Force (Eth) - 144
Special circumstance here again, if there are mobs where you need to use GF on. That seems to be mostly KA, not PoP. So we'll ignore that for now.
Starter: Glacial Freeze (Ele) - 204
Combo: Septic Strike (Tha) - 120
This is unfortunate for my group make up, because I have 2 Geo's. So when they combo, only 1 will get the combo and the other will just be a cast. That's fine, nothing we can do about it. The reuse would mess up timing if we did it the other way around.
Starter: Blood Contract (Tha) - 156
Combo: Stone Hammer (Geo) - 120
Because Tainted mutation lasts for over 6 minutes, there's not much point waiting. So I feel comfortable having Telluric as the starter, and Tainted can combo every other time. (When Tainted combos, it does a lot of damage).
Starter: Telluric Rending (Geo) - 156
Combo: Tainted Mutation (Tha) - 240 (Reminder: If this goes into the caststack, you'll need to add [ID])
Re-Combo: Telluric Rending (Geo) - 156
Starter: Erosion (Geo) - 216
Combo: Wildfire (Ele) - 120
Re-Combo: Erosion (Geo) - 216
I have no idea what Ethermancy does when combo'd. So in this case I'm going to do something different. I want to combo Scorched Earth on the first round, if possible, then just keep casting Scorched Earth as it's up. So in this case, BOTH are going to be in the caststack, but Scorched Earth will be down a little to hopefully allow Ethermancy to be cast first.
Starter: Ethermancy (Eth) - 288
Starter (and combo) Scorched Earth (Ele) - 156
Re-Combo: Ethermancy (Eth) - 288
Starter: Elemental Amalgamation (Ele) - 204
Combo: Mudslide (Geo) - 144
Need to find out what happens when Withering combos. If it's not a lot of damage, this will change, as FH does a lot of damage when it combos.
Starter: Frozen Heavens (Ele) - 204
Combo: Withering (Tha) - 132
Starter: Dessication (Tha) - 204
Combo: Domain of Earth (Geo) - 124
Starter: Fiery Incineration (Ele) - 204
Combo: Bloatfly (Tha) - 176
More on this later while I think about things...