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Re: Preview: New tab: Cast Stack

PostPosted: 14 Dec 2013, 04:05
by Plavok
Do you plan to have selectable stacks? For example if you have a coercer, you might want to have a pure dps stack and then one with a focus on stun/stife; as a healer one with a focus on debuffing and one without debuffing etc. I think you could probably come up with a finite number of types of stacks which would then allow scripts to select one on the fly depending on the fight.

Re: Preview: New tab: Cast Stack

PostPosted: 14 Dec 2013, 06:13
by Kannkor
Plavok wrote:Do you plan to have selectable stacks? For example if you have a coercer, you might want to have a pure dps stack and then one with a focus on stun/stife; as a healer one with a focus on debuffing and one without debuffing etc. I think you could probably come up with a finite number of types of stacks which would then allow scripts to select one on the fly depending on the fight.


No, it's a standard tab, like the CA/priority tab etc.

You can of course have multiple profiles. But at this time I have no plans of allowing multiple stacks within a tab.

Re: Preview: New tab: Cast Stack

PostPosted: 15 Dec 2013, 11:33
by Kannkor
Rainbow mode, activated.

RainbowModeActivated.JPG
RainbowModeActivated.JPG (32.52 KiB) Viewed 12439 times

Re: Preview: New tab: Cast Stack

PostPosted: 15 Dec 2013, 14:20
by Kannkor
When adding an alias, it now prepends a * to the alias.
This makes seeing aliases much easier, and will prevent any naming issues.
@ = Internal alias (such as @Group, @Me, @Raid)
* = Custom alias defined on the alias tab
Nothing prepended = an actual toon name.

Note: Technically all existing aliases will continue to function like normal, but any new aliases you add, will have the * prepended.

Re: Preview: New tab: Cast Stack

PostPosted: 17 Dec 2013, 13:50
by Kannkor
Added new logic for 'Targeted AE' abilities. Previously they followed the same rules as either a PBAE or encounter nuke, depending on how the bot 'read' the ability.

Now target AE's work like this:
They check the range to your target, then check how many targets are within the radius of the ability, to the target.

IE: It should work properly... :)

[IAE] works on them to ignore the # of targets.

Re: Preview: New tab: Cast Stack

PostPosted: 20 Dec 2013, 13:21
by Kannkor
Fixed single target cure curse from happening on uncurable curses

Re: Preview: New tab: Cast Stack

PostPosted: 26 Dec 2013, 16:15
by Kannkor
Anyone testing, as of 4:15 pm EST on Dec 26th, should run a new export. Fixed up a lot of abilities.

Re: Preview: New tab: Cast Stack

PostPosted: 26 Dec 2013, 17:09
by Eyedea
Monk - Mend V still showing as a cure

Re: Preview: New tab: Cast Stack

PostPosted: 01 Jan 2014, 03:20
by Nemnyth
Hello!

Misused Channeler Abilities:

Channeled Ressurection - Level 36 - Needs to be group res and not a CA
Vector of Life - Level 95 - Needs to be AE Heal (Frontal) and not a CA

Re: Preview: New tab: Cast Stack

PostPosted: 04 Jan 2014, 01:50
by Kannkor
Just changed how AEs are determined... again to try to auto fix the majority of temp buffs vs AE abilities. Will be with next patch...